Rigging Artist
Responsibilities:
- Create versatile character rigs and animation interfaces to suit the requirements of the production
- Sculpt blendshapes and create character facial rigs
- Create rigs for props and locations
- Test the rigs before handing over to animation team
- Troubleshoot and improve the rigs in response to feedback from other departments
- Animation control and deformation setup for characters with highly complicated anatomy
- Setup for cloth, hair and fur animation
- Developing tools and pipeline to improve the productivity of animation and deformations
Requirements:
- At least 3 years of extensive experience in character setup for animation or film industry
- Bachelor’s degree in Computer Animation, Computer Science or other relevant areas of study, OR demonstrable skill set in rigging and tool development
- Experience in developing tools using Maya API and/or MEL to improve the productivity of the process of character animation
- Experience in setting up cloth/hair/dynamic simulation rigs is a bonus
- Proficiency in MEL and/or Python and/or Maya API and/or C++
- Able to communicate in a professional and friendly manner with co-workers
- Must be able to multi task and handle multiple projects at the same time
- Good understanding of polygonal mesh flow and how it relates to deformation
- Good sculpting/modeling skills with the ability to translate 2D concept expression sheets into 3D blendshape targets
- Good aesthetic sense to sculpt appealing blendshape targets when concept expression sheets are not provided
- Appreciation for physics and kinematics
- An eye for detail and the ability to troubleshoot and solve rig issues for artists from various disciplines