Responsibilities:
- Modeling of characters, props and environments
- Creation and manipulation of UV maps
- Texture painting and mapping
- Collaborating with a group of technical staff to establish a workflow and a pipeline for facilitating the texturing process
Requirements:
- At least 2 years of professional work experience in CG commercial projects
- At least a Diploma holder or equivalent qualifications
- Proficient in the use of Photoshop and Autodesk Maya
- Familiarity with other CG software i.e. 3D Studio Max, Mudbox or ZBrush, is an added advantage
- Able to communicate in a professional and friendly manner with co-workers
- Must be able to multi task and handle multiple projects at the same time
- Strong knowledge of figure anatomy and the underlying biomechanics structure of a variety of characters
- Good understanding of polygonal mesh flow and how it relates to deformation