Asset Artist (Modeling & Texturing Painting)


  • Modeling of characters, props and environments
  • Creation and manipulation of UV maps
  • Texture painting and mapping
  • Collaborating with a group of technical staff to establish a workflow and a pipeline for facilitating the texturing process


  • At least 2 years of professional work experience in CG commercial projects
  • At least a Diploma holder or equivalent qualifications
  • Proficient in the use of Photoshop and Autodesk Maya
  • Familiarity with other CG software i.e. 3D Studio Max, Mudbox or ZBrush, is an added advantage
  • Able to communicate in a professional and friendly manner with co-workers
  • Must be able to multi task and handle multiple projects at the same time
  • Strong knowledge of figure anatomy and the underlying biomechanics structure of a variety of characters
  • Good understanding of polygonal mesh flow and how it relates to deformation