Lead, CG Asset Artist (Modeling & Texture Painting)


  • Manage and coordinate CGI assets and resources.
  • Act as a mentor and guide the team members.
  • Review asset submissions from the team members and control the quality of work.
  • Modeling of characters, props and environments.
  • Creation and manipulation of UV maps.
  • Texture painting and mapping.
  • Collaborating with a group of technical staff to establish a workflow and a pipeline for facilitating the texturing process.


  • At least 3-5 years of professional work experience in CG commercial projects.
  • At least a Diploma holder or equivalent qualifications.
  • Proficient in the use of Photoshop and Autodesk Maya.
  • Familiarity with other CG software i.e. 3D Studio Max, Mudbox or ZBrush, is an added advantage.
  • Management skills on assets and resources. Ability to prioritize and assign tasks for the asset team to meet production deadlines.
  • Able to communicate in a professional and friendly manner with co-workers.
  • Must be able to multi task and handle multiple projects at the same time.
  • Able to judge asset work technically and creatively.
  • Strong knowledge of figure anatomy and the underlying biomechanics structure of a variety of characters.
  • Good understanding of polygonal mesh flow and how it relates to deformation. Must be able to provide feedback to modeling team on mesh topology to meet rigging deformation requirements.
  • An eye for detail and the ability to troubleshoot and solve rig issues for artists from various disciplines.


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