CG Animator

Responsibilities:

  • Producing lively and appealing character animation by interpreting the key sequences depicted in given storyboards.
  • To generate character animation cycles with personality.
  • May have to devote moderate effort in animation blocking.

Requirements:

  • At least 2 years of extensive experience in 3D Character Animation.
  • A degree, diploma, or equivalent qualification from an animation program is preferred.
  • Able to communicate in a professional and friendly manner with co-workers.
  • Must be able to multi task and handle multiple projects at the same time.
  • Although character setup is not required on the job, basic knowledge in character setup is preferred.
  • Programming and technical knowledge is NOT required.
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Lead, CG Animator

Responsibilities:

  • To lead the animation team, mentor and guide the animators.
  • Review all animation submissions and ensure the quality of the works technically and creatively.
  • Take initiative to study the character rigging, ensure that the functionality and the animation requirements are achievable. Identify rigging mistakes and propose solutions to improve it when necessary.
  • Produce lively and appealing character animation by interpreting the key sequences depicted in given storyboards.
  • To generate character animation cycles with personality.
  • May have to devote moderate effort in animation blocking.

 Requirements:

  • At least 5 years’ extensive experience in leading a 3D Character Animation team.
  • A degree, or diploma, or equivalent qualification from an animation program is preferred.
  • Familiarity with Autodesk Maya is a must.
  • Able to communicate in a professional and friendly manner with co-workers.
  • Must be able to multi task and handle multiple projects at the same time.
  • Ability to prioritize and assign tasks for the animation team to meet production deadlines.
  • Eye for detail and the ability to troubleshoot and solve rig issues for artists from various disciplines.
  • Although character setup is not required in the job, basic knowledge in character setup is preferred.
  • Programming and technical knowledge is NOT required.

 

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Layout Artist

Responsibilities:

  • To create sequences of shots with the necessary set up, based on provided storyboard/animatics.
  • To work on character posing, camera positioning and camera motions etc.
  • To be able to spot and solve continuity issues in the sequences.
  • To be able to solve simple animation problems, such as character floating or penetrating.

 Requirements:

  • At least 1 year of experience in CGI production.
  • At least a Diploma holder or equivalent qualifications.
  • Familiarity with Autodesk Maya is a must.
  • Must be able to multi task and handle multiple projects at the same time.
  • Knowledge of cinematography is an added advantage, i.e. camera composition, movement, timing, direction etc.

 

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Lead, Layout Artist

Responsibilities:

  • To lead the layout team, ensure jobs are done properly and able to follow schedules closely.
  • Act as a mentor and guide the team members.
  • Review all submissions and maintain the quality of work submitted.
  • Based on provided storyboard/animatics, to create sequences of shots with necessary set up.
  • To work on character posing, camera positioning and camera motions etc.
  • To be able to spot and solve continuity issues in the sequences.
  • To be able to solve simple animation issues, such as character floating or penetrating.

Requirements:

  • At least 2 years’ experience in CGI production.
  • At least a Diploma holder or equivalent qualifications.
  • Familiarity with Autodesk Maya is a must.
  • Able to communicate in a professional and friendly manner with co-workers.
  • Must be able to multi task and handle multiple projects at the same time.
  • Ability to prioritize and assign tasks for the layout team to meet production deadlines.
  • Eye for detail and the ability to troubleshoot and solve rig issues for artists from various disciplines.
  • Knowledge of cinematography is a plus, i.e. camera composition, movement, timing, direction etc.

 

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Character Technical Director

Responsibilities:

  • Create versatile character rigs and animation interfaces to suit the requirements of the production.
  • Sculpt blendshapes and create character facial rigs.
  • Create rigs for props and locations.
  • Test the rigs before handing over to animation team.
  • Troubleshoot and improve the rigs in response to feedback from other departments.

 Requirements:

  • At least 3 years of extensive experience in character setup for animation or film industry.
  • Bachelor’s degree in Computer Animation, Computer Science or other relevant areas of study, OR demonstrable skill set in rigging and tool development.
  • Experience in developing tools using Maya API and/or MEL to improve the productivity of the process of character animation.
  • Experience in setting up cloth/hair/dynamic simulation rigs is a bonus.
  • Proficiency in MEL and/or Python and/or Maya API and/or C++.
  • Able to communicate in a professional and friendly manner with co-workers.
  • Must be able to multi task and handle multiple projects at the same time.
  • Good understanding of polygonal mesh flow and how it relates to deformation.
  • Good sculpting/modeling skills with the ability to translate 2D concept expression sheets into 3D blendshape targets.
  • Good aesthetic sense to sculpt appealing blendshape targets when concept expression sheets are not provided.
  • Appreciation for physics and kinematics.
  • An eye for detail and the ability to troubleshoot and solve rig issues for artists from various disciplines.

 

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Lead, Character Technical Director

Responsibilities:

  • Oversee the rigs produced by the rigging team.
  • Act as a mentor and guide the team members.
  • Develop and improve tools, techniques, processes and plug-ins to solve character production challenges, and optimize the rigging and animation pipeline.
  • Create versatile character rigs and animation interfaces to suit the requirements of the production.
  • Sculpt blendshapes and create character facial rigs.
  • Create rigs for props and locations too.
  • Test the rigs before passing to animation team.
  • Troubleshoot and improve the rigs in response to feedback from other departments.
  • Developing tools and pipeline to improve the productivity of animation and deformations.

Requirements:

  • At least 5 years’ extensive experience in character setup for animation or film industry.
  • Bachelor’s degree in Computer Animation, Computer Science or other relevant areas of study, OR demonstrable skill set in rigging and tool development.
  • Experience in developing tools using Maya API and/or MEL to improve the productivity of the process of character animation.
  • Experience in setting up cloth/hair/dynamics simulation rigs is a bonus.
  • Proficiency in MEL and/or Python and/or Maya API and/or C++.
  • Experience in developing tools to aid the production is a plus.
  • Able to communicate in a professional and friendly manner with co-workers.
  • Must be able to multi task and handle multiple projects at the same time.
  • Ability to prioritize and assign tasks for the rigging team to meet production deadlines.
  • Good understanding of polygonal mesh flow and how it relates to deformation. Must be able to provide feedback to modeling team on mesh topology to meet rigging deformation requirements.
  • Ability to evaluate the creative requirements of the project and determine the technical impacts, and design the best technical approach to meet the project requirements, i.e. whether 3rd party tools are suitable or to develop in-house tools; which rigging techniques to apply etc.
  • Exceptional problem solving skills.
  • Ability to design efficient production pipelines and write tools to streamline the rigging and animation process.
  • Good sculpting/modeling skills with the ability to translate 2d concept expression sheets into 3d blendshape targets.
  • Good aesthetic sense to sculpt appealing blendshape targets when concept expression sheets are not provided.
  • Appreciation for physics and kinematics.
  • Eye for detail and the ability to troubleshoot and solve rig issues for artists from various disciplines.

 

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